Repeat
Repeat is a classic point-and-click side-scrolling adventure with a retro pixel-art look. Solve puzzles, engage in dialogue, combine items—and experience it all with a generous dose of dark humor and surreal moments.
You play as Marc Woods, a failed screenwriter who has just received his thirtieth rejection. To him, it’s clear: this is the end. Disillusioned and exhausted, he retreats to his hotel room, convinced there is nothing left to fight for.
But things are about to take a very different turn.
After his suicide, Marc suddenly finds himself back in the hotel lobby – alive, unharmed, and at the beginning of the very same evening. No matter what he does, everything always ends at this exact point, and the night starts over again. And again. Repeat.
All of this takes place in the year 1982, in the slightly run-down hotel Berliner Linde. It offers a clear view of Berlin – the divided city – flickering in the distance, caught between gray concrete, shattered hopes, and the raw energy of newly emerging music movements.
Setting and Characters
Explore the first six loops of the hotel and encounter around twenty quirky characters, each with their own stories (and full voice acting), such as:
- Kuno Klartext, leader of the band Die aufstrebenden Maulaffen, whose big breakthrough has stubbornly remained out of reach.
- THE Semmelzahn, the undefeated authority in rhetoric and linguistics – perhaps also the right person for a few more or less helpful screenwriting tips.
- Heiko Müller, the business – uh, deputy general manager of the hotel restaurant, along with his very different employees Akiko Yamamoto and Feng Tao.
- Or Emil Mondieu, whose greatest adventure lies deep in the past
Action and reaction
Of course, it’s not all just talking. Combine. Combine items. And uncover secrets. Ruin musical instruments, consume drinks, and learn new skills—such as fishing. Or just go ahead and kill yourself again.
Repeat is an absurd, dark, funny, and at times touching journey through repetition, despair, and the quiet hope of a breakthrough as a screenwriter.
